Pirate's Cove Defense
A tower defense game inspired by “Plants vs Zombies” but in a Pirate theme. The purpose of the game is to protect your tavern from the cursed pirates hordes that attacking in waves to steal your loot.
Considering the game is made with a no Code Game Engine, it has very complex logic that drives the spawn behavior of both of the traps placement and the enemies spawning. This game was a good challenge to test the engine’s capabilities and introduce a more complex mechanism, which the engine handled great. I had minimum role in the creation of the 3D models, which the majority made by Quaternius and I only made some small changes to them.
The game is made as a part of the mini-games series For Manu.
- Role: Entire Environment design, entire Game design, entire Level Design, SFX and music mixing, VFX, GUI.
- Duration: 3 weeks
- Game Engine: Manu Video Game Maker
- Download: Pirate’s Cove Defense on Manu Marketplace
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