About me

I am Christos Stavrakidis, a self-taught Level Designer.  I am most familiar with Unreal Engine 4 UE4 which I also use for my personal projects and BforArtists (a blender fork) which I use as my main 3D modeling software. While designing, I love including side stories and small puzzles in my levels and usually details that have a secret story behind and contribute to the main story.

Professional Projects

Zombie attacking player in a dark subway station

Subway of the Dead

Subway of the Dead is a zombie apocalypse game where the character finds himself deep in a dark apadonded Subway. Follow his adventure while he is trying to reach the surface. The demo created in 2 weeks and is used as a FPS template example for Manu Launcher

Goat Scourge

Goat Scourge is a low poly top down RPG demo. It is the story of a boy and his goat that has been stolen and his adventures while he is trying to save it.
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Fumble Fiesta

Fumble Fiesta is inspired by Fall Guys and I wanted to create something similar inside Manu as a challenge. The result was very promosing so we decided with the team to included to Manu Games and eventually it got its own place into steam store as a free demo.

Personal Projects

Farming equipment with some crops and the player
Mini Farm Simulator The Mini Farm Simulator is build in 48 hours and submited as an entry for the KenneyJam 2022 with theme "Groth
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The Curse The Curse is a small game demo made as an entry for the ManuJam and got the first place. Its made in 23 days.
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Mining Mars A small demo inspired by terraria and Steamworld Dig where the protagonist is a little Alien located on Mars.

More Projects